Documentation > Modules > scene_graph > render > scene_graph_render
The heart of the rendering engine. Performs all rendering passes internally and delivers an image in a floating point buffer output.
Type: scene_graph_object
Connections: Allowed
Type: scene_graph_camera
Connections: Allowed
Type: float
Connections: Allowed
How much the ambient occlusion darkens the image. A value if 1.0 is 100% contribution. 0.0 is no contribution.
Type: float4
Connections: Allowed
Type: resource
Connections: Allowed
A light probe image with the width/height relation 2:1 image.HDR file format preferred. For instance the image can be 4096x2048.
Type: float
Connections: Allowed
Type: enum
Connections: Enums do not support connections.
Enumeration possible values:
Type: float3
Connections: Allowed
Type: float3
Connections: Allowed
Type: float4
Connections: Allowed
Default Controller: controller_col
Type: enum
Connections: Enums do not support connections.
Enumeration possible values:
Type: float3
Connections: Allowed
Type: float3
Connections: Allowed
Type: float4
Connections: Allowed
Default Controller: controller_col
Type: enum
Connections: Enums do not support connections.
Enumeration possible values:
Type: float3
Connections: Allowed
Type: float3
Connections: Allowed
Type: float4
Connections: Allowed
Default Controller: controller_col
Type: enum
Connections: Enums do not support connections.
Enumeration possible values:
Type: float3
Connections: Allowed
Type: float3
Connections: Allowed
Type: float4
Connections: Allowed
Default Controller: controller_col
Type: render
Connections: Allowed
Type: enum
Connections: Enums do not support connections.
Enumeration possible values:
Type: texture
Connections: Allowed
Should be a floating point RGB buffer. The color space is linear which means that a gamma correcting (tone map) module is needed after this to process the image.
Type: texture
Connections: Allowed