Data type: scene_graph_object

Documentation > Data Types > Data type: scene_graph_object

Data type: scene_graph_object

Used to build a tree of objects to be drawn by the renderer.

This data type can accept multiple connections. Since the rendering is done in several passes internally, order does not matter so unlike the regular render data type, this does not support reordering.

By putting modules in groups behind a matrix stack modifier (such as translate), one can create groups of 3D objects and point lights.

Modules with scene_graph_object